ZOMBIE ROUNDUP

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ZOMBIE ROUNDUP

Postby grimmtimm » Thu May 27, 2004 9:07 pm

has anyone developed any means of capturing and holding a zombie? it may prove beneficial to have real live undead on hand to study and perfect the effectiveness of various extermination methods. i am thinking a fence routing technique similar to those used in stockyards and slaughterhouses to route them along could work well to lead them to a holding point where they can be held for study and/or mass extermination. some questions: what, if anything, would be needed to keep a zombie "alive" while confined? this also leads to the question of the longevity of a zombie's unlife. how long can a zombie sustain itself in the "wild"? i am also seeking zombie "bait" to lure them into capture. any suggestions?
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Postby Aminator » Thu May 27, 2004 9:40 pm

from what i've read, i have gathered that zombies can live about a year, but i don't know how that was determined unless someone placed a tag on a zombie's ear and scouted it.

also, from what i've read, zombies will attack any mammal. i say lure them with pigs.
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Postby Sam » Thu May 27, 2004 9:43 pm

ZSG says three years.
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Postby Jeff » Thu May 27, 2004 9:45 pm

Personally, I say don't lure them. Why bother keeping them around to study when every second they live increases the chance that they will escape and spread? We know how to kill them. Shatter the brain and they go down for the count. Work with that, I say :wink:
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Postby *Mike* » Thu May 27, 2004 9:45 pm

Saw Day of the Dead, hmm?

It depends on the area, for the rate of decompostion.

As I know Zombies mainly go after human flesh, but under certatin cirumstances where they have nothing else to sink there teeth in they might bite into other mammals.

I would not like to keep any zombies alive unless under strict surveiallance, and armed guard. Keeping them alive reminds me of many insidious government plots portrayed today.
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Postby Aminator » Thu May 27, 2004 9:50 pm

excellent point jeff. but the more we know about them the better.
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Postby Sam » Thu May 27, 2004 9:50 pm

Of course the climate effects decomposition. Just imagine, after the invasion they unearth a zombie frozen in ice only to restart the chaos.
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Postby michelle » Thu May 27, 2004 9:57 pm

Sam wrote:Of course the climate effects decomposition. Just imagine, after the invasion they unearth a zombie frozen in ice only to restart the chaos.


What an awful thought.

That said, unless we've got some control over the situation (ie, it's only a class 1 or 2) I would vote against the study. Too big a chance of an accident. If we do get to study, though, it would be highly beneficial. We've already determined that we're unsure of how zombie-ism is carried; certainly there are other things we could learn as well.
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Postby Jeff » Thu May 27, 2004 10:11 pm

No matter how well armed your guard is, how well prepared they are, they will eventually give in to boredom/curiosity/whathaveyou. in a moment of weakness, the guard might open the cage or taunt the zombie a bit to close and be bitten, but no one would know.
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Postby michelle » Thu May 27, 2004 10:25 pm

Jeff wrote:No matter how well armed your guard is, how well prepared they are, they will eventually give in to boredom/curiosity/whathaveyou. in a moment of weakness, the guard might open the cage or taunt the zombie a bit to close and be bitten, but no one would know.


It's the same thing guards do with prisoners; we would need some sort of video/audio surveillance for a checks/balances sort of thing. But scientific study is required to glean knowledge from anything. Some day, some way it will be necessary for us to actually study the zombies--even if it just involves tagging their ears, as was mentioned above.
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Postby Sam » Thu May 27, 2004 10:26 pm

I have an idea: Let somebody else do it.
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Postby michelle » Thu May 27, 2004 10:27 pm

Sam wrote:I have an idea: Let somebody else do it.


Why? It would be good to have an R&D leg of ZS. Might take some time to develop, but I don't think it's a bad idea.
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Postby Ivan » Thu May 27, 2004 11:03 pm

I'm all for research of zombies, but in any large scale outbreak, I say we take no living(animated) samples to study. Maybe towards the tail end, if it seems we truelly are regaining control, would I consider it. Otherwise the risks outweigh any benifits. You wont catch me putting fucking headphones on a zombie.
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Postby *Mike* » Thu May 27, 2004 11:34 pm

Ivan wrote:I'm all for research of zombies, but in any large scale outbreak, I say we take no living(animated) samples to study. Maybe towards the tail end, if it seems we truelly are regaining control, would I consider it. Otherwise the risks outweigh any benifits. You wont catch me putting fucking headphones on a zombie.


With you on this. Or giving them a gun.
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Postby Red Panda » Fri May 28, 2004 2:21 pm

I just wanna say that under no circumstances, should a guard point at a zombie's genitalia & smile. That's just degrading, to both of them.
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Postby nicklefish » Fri May 28, 2004 3:04 pm

I'm all for R&D of the undead, but I wouldn't trust too many people to interact with them. Most would just end up adding to the ranks. Even if you were to find the most bad-ass guy/girl for the job, Murphy has a few things to say about this.
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Postby NecronomiconExMortis » Sun Jul 04, 2004 8:19 pm

I say that ONLY research that should be preformed on a zombie, and really the only kind that can be, is to leave them in a locked cell and watch it with a camera until it dies. Don't guard it... just lock the door, throw away the key, and build a brick wall over the outer end of the enterance... and leave it there. Watch it with a camera, or if you're really low budget you can have a plexiglass wall... they'll never break through that. Just make sure that it's nigh on impossible to get into the room, and conseqently, impossible to get out of the room. That's just to see how long it takes them to die on their own. It wouldn't be as dangerous as it seems unless you took too many risks, like not putting a few inches of a very hard substance between you and the zombie. The most important research we could do on zombies is how to kill them better, and that could and should be done from a rooftop.
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Postby ProZombieHunter » Mon Jul 05, 2004 12:54 am

I'm starting to think that ALL R&D is best done in the field. And there's only one kind of R & D worth using on zombies.

What I mean by R & D is Re- and -Death.
If you drop a zombie, does that count as a kill?

...Think about it.
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Postby Agent281 » Mon Jul 05, 2004 1:26 am

What about using leg traps to keep them in place. Not for study, but that way there is one less walking around. You could just have a hole and a rope in it and when you find those stuck to a rope tied to a tree eliminate them then reset the trap. It could be useful to track migration patterns ,if any, so you could ajust your position accordingly.
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Postby NecronomiconExMortis » Mon Jul 05, 2004 11:48 pm

Bear traps.
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