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JamesCannon wrote:The bad thing about
sleeping with biggin is not
AIDS, it's e.coli


MooseMedic wrote:Med supplies, say 4 CAT tourniquets, 2 Israeli dressings. Say 1/2lb.
Rev wrote:I always wanted to get the crank for the 10/22 but never could bring myself to do it.
JamesCannon wrote:The bad thing about
sleeping with biggin is not
AIDS, it's e.coli



docdredd wrote:those pandas need to harden the fuck up


silentpoet wrote:My first two warning shots are aimed center of mass. If that don't warn them I fire warning shots at their head until they are warned enough that I am no longer in fear for my life.



sigboy40 wrote:I carry around magical kit faeries that keep all my stuff in place. This way I dont lose anything.
gravediggerfour wrote:I miss Furpiles


lci115lewis wrote:Just to show you can't keep a dead thread down...
If you are talking about a fighting load, I think going by historical records you get a low of 50 rounds of .58 muzzle loader cartridges in the Civil War (40 in the cartridge box and another packet of 10 in a pocket) to 250 or so rifle rounds in WW1 and WW2 (100 in bandoleers and roughly 150 in the ammo pouches). That is with only enough other gear to keep the soldier minimally functional for 24 hours, so for a Tommy of the era a can of bully beef, some army biscuits, 2 quarts of water, mess kit, a mug, probably some tea and the fixings for a cuppa, a ground sheet, rifle, bayonet, pocket knife, fork, spoon, some boiled sweets, helmet, handkerchief, etc. In other words a very minimal load as far as long term survival goes. Compare this to the assault order for paratroopers or commandos where they were expected to be separated from resupply for days at a time, then you would be talking about adding an 80 lb rucksack with ammo and supplies to sustain them for 3-4 days beyond what fighting order would. Not much up on the various load outs for current military units for specific functions, but I think most military personnel would agree it is unusual to feel that you carried too much ammo once a firefight has started, and that you could not ditch too much weight on a forced march with food and beds waiting at the end.
Rob
Major H.W. Hannah, the Regimental S-3 officer of the 506th PIR during Normandy, dug-up an old document with the following orders. Although the loads almost certainly changed on the Market-Garden drop, this is of interest to Normandy fans.
Tentative Plan of Basic Ammunition Loads
MI- 30-06 rifle: Rounds per weapon: 136, jumped on individual. (128 in Air Corps pockets, 4 clips per pocket), 1-8 rnd. clip in rifle, hand, or jumpsuit pocket (55% ball, 40% AP, 5% tracer. Rifle belt and one bandolier may be used in lieu of the above. 60 Riflemen per company will jump with 1 belt of LMG ammunition (250 rounds); this may be used in M-1 rifles if the situation warrants. note from webmaster:-the "Air Corps pockets" were rectangular belt pouches, with a pointed flap secured by a press-a-dot snap. These were discontinued in the 101st after Normandy. The military term "ball" ammo means a lead projectile, completely covered with a copper jacket.
Carbine: Rounds per weapon: 175, jumped on individual. 160 in 2 Air Corps pockets (2 clips and one box per pocket), 15 in hand (1 clip) or jumpsuit pocket (100% ball).
Thompson SMG: Rounds per weapon:300, Jumped on individual. 14 (20 rnd) clips in jump suit pockets or M6 carrying bag, 1 clip in gun, hand, or jumpsuit pocket.
Pistol M1911A1: Rounds per weapon: 21, jumped on individual. 2 clips in pouch, one clip in pistol (100% ball, for pistol and TSMG).
'03 Rifle: Rounds per weapon: 145, jumped on individual. 140 in four Air Corps pockets (7 clips per pocket), 1 5 rnd. clip in rifle, hand, or jumpsuit pocket. The '03 rifle may not be used if launcher for M-1 rifle is issued. It is now a superimposed weapon and if jumped will have to supplant the primary weapon of the man jumping it.
'03 Grenades: 10, jumped on individual 5 in each of 2 M6 carrying bags (6 fragmentation, 4 A.T.)
Hand Grenades: 4, Jumped on individual. 4 Grenades in jumpsuit pockets (if M6 carrying bag is used, 6 can be carried.)
Rocket Launcher: Rounds per weapon: 12, to be jumped on individual. l round per man; collected and carried, 6 in each of 2 Infantry packs collected by crew after jump. The folding launcher may be issued, and can be jumped. Launchers may be dropped in bundles: if so, ammunition will be dropped in bundle.
60mm mortar: Rounds per weapon: 80, each mortar jumped on 3 men. 14 riflemen jump with 1 round each. 3 mortar squad members jump with 4 each in M6 bag; 54 dropped in bundles and carried in cart (4 carts per company).
81mm mortar: Rounds per weapon: 54, dropped in bundle;carried by 3 men. 30 rounds in cart, plus 6 rounds on each of 4 men, or 5 rounds on 4 men and 4 rounds on 1. (cart and all rounds dropped in bundle). 80% H.E. light, 20% White Phosphorus.
LMG Browning M1919-A4: rounds per weapon: 3250, jumped on 2 individuals. In LMG platoon, 2,000 rounds dropped in bundle and carried on 81mm mortar cart, or by S-4. 1,250 rounds jumped on men. (80% A.P. and 20% tracer). A.P.=Armor-Piercing (steel cored projectile with copper jacket). 60 riflemen in each company jump with 1 belt of LMG ammunition, as indicated in M-1 rifle listing.
Reserve LMG: rounds per weapon: 6,250, dropped in bundle
The memo concludes;"These ammunition loads are considered to be all that can be carried away from field, regardless of whether machine-guns, 60mm mortars, rocket launchers, or '03 rifles are jumped on the individual or dropped in equipment bundles."
thinkfree wrote:Sigboy40 is the greatest asshole I have ever had the pleasure of knowing

Regular Guy wrote:gravediggerfour wrote:I miss Furpiles
Don't feel bad, so do I.![]()
![]()
silentpoet wrote:My first two warning shots are aimed center of mass. If that don't warn them I fire warning shots at their head until they are warned enough that I am no longer in fear for my life.

KnightoftheRoc wrote:Regular Guy wrote:gravediggerfour wrote:I miss Furpiles
Don't feel bad, so do I.![]()
![]()
You guys should consider buying better optics, or getting more trigger time in at the range, then.


sigboy40 wrote:
Sure, they carried a lot of Machine Gun ammo, and each man carried a lot of grenades but notice that there was not a lot of rile ammo, 136 rounds per rifleman. Also notice tha most of the heavy weapons were dropped on a cart and wheeled off of the LZ.
sigboy40 wrote:I carry around magical kit faeries that keep all my stuff in place. This way I dont lose anything.
gravediggerfour wrote:How the fuck do you carry 16 mags???
Pics or it did not happen.
Doc Torr wrote:"Those who live by the sword get shot by those who see them coming a hundred yards away."
roscoe wrote:.....and don't plan on being The Humongous - it ain't happening.
JamesCannon wrote:The bad thing about
sleeping with biggin is not
AIDS, it's e.coli


sigboy40 wrote:I carry around magical kit faeries that keep all my stuff in place. This way I dont lose anything.
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