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sigboy40 wrote:I carry around magical kit faeries that keep all my stuff in place. This way I dont lose anything.

gravediggerfour wrote:If you don’t know what your talking about don’t lead people, especially new people, astray.
Doc Torr wrote:"Those who live by the sword get shot by those who see them coming a hundred yards away."
roscoe wrote:.....and don't plan on being The Humongous - it ain't happening.

SMoAF wrote:'Tis better to light a flamethrower than curse the darkness.
12_Gauge_Chimp wrote:ZS Primate Squad to the rescue !

evil monkey wrote:Best CQB weapon for the ZPAW:
gravediggerfour wrote:If you don’t know what your talking about don’t lead people, especially new people, astray.

Murph wrote:Wait are we talking about real life, or a dungeon's and dragons... errr zombies game??
Either way, grenades.
Murph wrote:Wait are we talking about real life, or a dungeon's and dragons... errr zombies game??
Either way, grenades.
with a fatality radius of 5m. But when your talking only 5m of fatality for the most part all your doing to the remainder of Zeds is ripping already decaying flesh off of them sure it may stop a few of them but it is no guarantee. Depending on the circumstances for CQB most of the time you will be inside of a building of some sort and is there enough room for you to toss a grenade far enough away from you with out any chance of getting hit (remember the 250m) not betting that there is unless you can get behind something solid that can take the impact. Like a wall of sand bags at least 2 feet thick (may not have to be this thick but I side on caution).up wards of 250m occasionally quoted from Wikipedia

lonewolf15002000 wrote:Ok I'll agree with this to a point. Yes in close quarters a grenade is very effective with a blast radius of 15m on averageMurph wrote:Wait are we talking about real life, or a dungeon's and dragons... errr zombies game??
Either way, grenades.with a fatality radius of 5m. But when your talking only 5m of fatality for the most part all your doing to the remainder of Zeds is ripping already decaying flesh off of them sure it may stop a few of them but it is no guarantee. ..up wards of 250m occasionally quoted from Wikipedia
Finch wrote:evil monkey wrote:Best CQB weapon for the ZPAW:
boobs?
SMoAF wrote:'Tis better to light a flamethrower than curse the darkness.
12_Gauge_Chimp wrote:ZS Primate Squad to the rescue !

shrapnel wrote:Shut the fuck up, you'll meet me and you'll like me or I'll fucking cut you.
SMoAF wrote: I collect foodstuffs so that I can stay alive long enough to exhaust my ammo supply.
And on the eighth day Man forged a knife and took survival into his own hands.jamoni wrote:You win. I hope it helps you get chicks.
Murph wrote:Okay, I'll play... 5m kill radius, 10m kill diameter. 10m x ~3ft/m = 30 ft kill diameter

lonewolf15002000 wrote:Murph wrote:Okay, I'll play... 5m kill radius, 10m kill diameter. 10m x ~3ft/m = 30 ft kill diameter
OK I understand this logically. But it was my understanding that the fatality radius was a total of 15' diameter. I may be wrong with my thoughts. But I do understand what your saying that there is nothing that would survive in a 30' kill zone when your average room is only 16x16

SMoAF wrote:'Tis better to light a flamethrower than curse the darkness.
12_Gauge_Chimp wrote:ZS Primate Squad to the rescue !

gravediggerfour wrote:Welcome to ZS get you a katana and wrap it with blue wire.... Go to the introductions and introduce yourself friend.
stormburgh wrote:gravediggerfour wrote:Welcome to ZS get you a katana and wrap it with blue wire.... Go to the introductions and introduce yourself friend.
Confused about the blue wire boss...?

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