Post
by kiafl » Tue Oct 19, 2010 9:57 am
One item of note: we will be observing the standard weapon breakage rule. When you roll a natural one on an attack roll with a non-metal weapon, the weapon breaks. A broken non-magical weapon acts as an improvised weapon. A broken magical weapon loses all enhancements, properties, and powers until repaired. This simulates the fragility of non-metal weapons to make combat unpredictable and exciting.
Implement users (usually Arcane and Psionic characters) typically use Implements for their attacks, and are immune to the breakage rule.
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For those new to the game, here are a few blurbs about the classes and roles available:
Controllers deal with large numbers of enemies at the same time. They favor offense over defense, using powers that deal damage to multiple foes at once, as well as subtler powers that weaken, confuse, or delay their foes.
Defenders have the highest defenses in the game and good close-up offense. They are the party’s front-line
combatants; wherever they’re standing, that’s where the action is. Defenders have abilities and powers that make it difficult for enemies to move past them or to ignore them in battle.
Leaders inspire, heal, and aid the other characters in an adventuring group. Leaders have good defenses, but their strength lies in powers that protect their companions and target specific foes for the party to concentrate on. Clerics and warlords (and other leaders) encourage and motivate their adventuring companions, but just because they fill the leader role doesn’t mean they’re necessarily a group’s spokesperson or commander. The party leader—if the group has one—might as easily be a charismatic warlock or an authoritative paladin.
Strikers specialize in dealing high amounts of damage to a single target at a time. They have the most concentrated offense of any character in the game. Strikers rely on superior mobility, trickery, or magic to move around tough foes and single out the enemy they want to attack.
Class Blurbs:
Class: Barbarian
Classification: Striker
Power Source: Primal
Barbarians are savage warriors, channeling primal energy through themselves and their massive weapons. Darting back and forth across the battle, your fierce shouts make the enemy quake in fear.
Class: Bard
Classification: Leader
Power Source: Arcane
Bards are artists, channeling magic through unbelievable skill with music, drama, or poetry. Your skill with blade, book, and hymn are the stuff of fables.
Class: Druid
Classification: Controller
Power Source: Primal
Druids are the most effective and purist channelers of primal fury and embody all aspects of nature, from the calm of the still leaf to the fury of the thunderbolt.
Class: Shaman
Classification: Leader
Power Source: Primal
Blessed with a mighty spirit companion that aids his allies, the Shaman is a primal, spiritual force. His mighty companion serves as both a focus for his attacks and as a shield to protect both him and his allies.
Class: Sorcerer
Classification: Striker
Power Source: Arcane
Sorcerers are natural founts of arcane power, resulting from either a history of dragon's blood or a product of mysterious, chaotic forces. Either way, you practically bristle with barely-contained magic, parcelling it out as needed in battle.
Class: Warden
Classification: Defender
Power Source: Primal
Wardens are protectors of the earth, drawing on primal spirits to protect their allies from harm, and the natural world from the encroachment of those who would corrupt it.
Class: Fighter
Role: Defender
Power Source: Martial
Description: A front line defender that hits things dead while preventing an enemy from leaving the area around them, fighters are one of the best (if not the best) defender in 4th edition.
Class: Ranger
Role: Striker
Power Source: Martial
Description: Effectively this is the class to go to if you like shooting things with arrows a lot or want to wield two weapons to murder things.
Class: Rogue
Role: Striker
Power Source: Martial
Description: The classic “sneaky” class, the rogue relies on getting combat advantage over his opponents and stabbing or shooting them in extremely sensitive places. They favor using light weapons over bulkier ones and can be extremely damaging strikers in the right situation.
Class: Warlock
Role: Striker
Power Source: Arcane
Description: The Warlock is one of the oddities in 4E, although it is a striker it actually functions best as a single target controller that does some damage on the side as well.
Class: Warlord
Role: Leader
Power Source: Martial
Description: Although not as strong at healing as other leaders, the Warlord has a single minded focus on boosting his allies attacks and initiative considerably, allowing his allies to go well before their enemies and destroy them before healing is even required. The warlord is definitely the leader for the tactically minded in 4E.
Class: Wizard
Role: Controller
Power Source: Arcane
Description: This is the class that focuses on exploding enemies violently with various area of effect spells. They have some excellent powers that deal automatic damage to other enemies and can severely hamper opponents by penalizing their saving throws (making it harder to escape from their effects). Wizards also have excellent damage potential with many of their spells, meaning they can stop enemies in their tracks and still blow them to pieces.
Class: Ardent
Classification: Leader
Power Source: Psionic
This is a psionic version of the warlord, but not as mechanically strong as the warlord They do have a lot of close burst and similar powers that have interesting effects on allies and they do like sticking it up close to enemies as well.
Class: Battlemind
Classification: Defender
Power Source: Psionic
The battlemind is the psionic defender. Unlike a fighter, its mark isn't as easy to enforce, albeit can be highly damaging in the right situations.
Class: Psion
Classification: Controller
Power Source: Psionic
The first psionic class shown that uses a power point system to "augment" at-will powers into encounter powers using power points (PPs).
Class:Monk
Classification: Striker
Power Source: Psionic
The Monk is a great new striker with unprecedented mobility in 4E. They are masters of unarmed fighting and if you've ever wanted to punch a dragon in the face with your iron fist of pure Bruce Lee inspired rage - this is definitely the class to play
Class:Seeker
Classification: Controller
Power Source: Primal
A ranged controller that uses a bow and is pretty interesting. Many of their powers create zones and similar around a target they hit and it's certainly an interesting idea.