The chicken zombie "chickromancy" is likely an inside joke at Bethesda Gstaff. According to Pete Hiens, they had a lot of problems involving random animals and chickens were the worst. They found out that chickens were reporting crimes to guards, which lead to a rather funny outtake video, and that shot of raising a chicken to be a zombie servant was probably one of the devs having a bit of revenge against his/her poultry nemesis.docdredd wrote:Horrible recording quality but 6 min of new footage (broken into several parts)
You can call a dragon for aid
There are shouts that can, Freeze your enemies in blocks of ice, Make you swing your weapon 10 times faster, Make you into a ghost that cant take damage for a short time .
Raise dead chickens back to life........
I cant wait !!!!!!!!!!!!
-Werewolves are out at this time, Todd Howard wanted them in but they simply didn't have the time to iron out the issues (he's hintede that he would very much enjoy adding them via DLC but they are not in vanilla at this time.)
-Mounted combat is also not in, reason given was that it always seemed to turn the PC into God Mode and NPC's frankly were retarded on horse mount.
-No spears, meh
-Vamps are definitely in, and we can expect the differing clans (with differing abilities and world views) that were referenced in one of the books found in Oblivion. (it was an interesting read when I found it.)
-Weapon and armour degradation is out, but armour & weapon crafting/smithing and upgrading is in (if one has the respective skill level, if one does not it may be possible to tarnish or worsen the stats of your chosen bit of gear, Pete wouldn't be clear on that. . . the bastard.)
-Distant rendering is light years ahead of the Fallout titles.
-All gameplay video that has been shown has been on the Xbox only, so yes boys and girls that is the level of awesome you can expect from the Xbox version. The PC version will likely have a higher level of detail than real life it seems.
-I'm tired and my spell check is starting to yell at me.
-Dwemer ruins are back in (puzzle box anyone?
-The occasional dual between two elemental mages (and other combat scenarios) can be expected to be happened upon. . . sometimes in the middle of town.
-Most side quests are handled by the radiant AI, but don't expect the AI to really kick in until you have logged in a few hours of gameplay. The system has to review your playstyle before the generation can kick into high gear.
-Water has actual movement and it will interact with things in it. (for example, a floating body will be carried down stream and so will any kit of his that he happened to drop. You want that fancy yew bow, get to swimming bitches.)
-I miss my days of when certain project directors thought I was a dev of previous incarnations of a game series. No one wants to give me insider info no more. I was KING of F:NV pre-release info.
-All the tid-bits that I'm posting here can be found in various fan interviews, game-mag articles, tweets and forum spring accounts, etc.