The Elder Scrolls V: Skyrim

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Molon Labe
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Re: The Elder Scrolls V: Skyrim

Post by Molon Labe » Fri Oct 21, 2011 1:55 pm

docdredd wrote:Horrible recording quality but 6 min of new footage (broken into several parts)

TLDR
You can call a dragon for aid :gonk:
There are shouts that can, Freeze your enemies in blocks of ice, Make you swing your weapon 10 times faster, Make you into a ghost that cant take damage for a short time :shock: .
Raise dead chickens back to life........ :lol:


I cant wait !!!!!!!!!!!!
The chicken zombie "chickromancy" is likely an inside joke at Bethesda Gstaff. According to Pete Hiens, they had a lot of problems involving random animals and chickens were the worst. They found out that chickens were reporting crimes to guards, which lead to a rather funny outtake video, and that shot of raising a chicken to be a zombie servant was probably one of the devs having a bit of revenge against his/her poultry nemesis.

-Werewolves are out at this time, Todd Howard wanted them in but they simply didn't have the time to iron out the issues (he's hintede that he would very much enjoy adding them via DLC but they are not in vanilla at this time.)

-Mounted combat is also not in, reason given was that it always seemed to turn the PC into God Mode and NPC's frankly were retarded on horse mount.

-No spears, meh

-Vamps are definitely in, and we can expect the differing clans (with differing abilities and world views) that were referenced in one of the books found in Oblivion. (it was an interesting read when I found it.)

-Weapon and armour degradation is out, but armour & weapon crafting/smithing and upgrading is in (if one has the respective skill level, if one does not it may be possible to tarnish or worsen the stats of your chosen bit of gear, Pete wouldn't be clear on that. . . the bastard.)

-Distant rendering is light years ahead of the Fallout titles.

-All gameplay video that has been shown has been on the Xbox only, so yes boys and girls that is the level of awesome you can expect from the Xbox version. The PC version will likely have a higher level of detail than real life it seems.

-I'm tired and my spell check is starting to yell at me.

-Dwemer ruins are back in (puzzle box anyone? :)

-The occasional dual between two elemental mages (and other combat scenarios) can be expected to be happened upon. . . sometimes in the middle of town.

-Most side quests are handled by the radiant AI, but don't expect the AI to really kick in until you have logged in a few hours of gameplay. The system has to review your playstyle before the generation can kick into high gear.

-Water has actual movement and it will interact with things in it. (for example, a floating body will be carried down stream and so will any kit of his that he happened to drop. You want that fancy yew bow, get to swimming bitches.)

-I miss my days of when certain project directors thought I was a dev of previous incarnations of a game series. No one wants to give me insider info no more. :( I was KING of F:NV pre-release info.

-All the tid-bits that I'm posting here can be found in various fan interviews, game-mag articles, tweets and forum spring accounts, etc.
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Re: The Elder Scrolls V: Skyrim

Post by Molon Labe » Sun Oct 23, 2011 12:32 am

Well, I learned today to never mix Pseudo-ephedrine with Diphenhydramine and beer while watching Skyrim vids before bed. Had a dream I was back in Cyrodil fighting Mehrunes Dagon in Talos plaza when an NCR Ranger Vet stepped out and put ol' Dagaon's dick in the dirt with a single .50cal explosive shell from his anti-material rifle. I don't know whether that was awesome or what, but that sure was awesomely weird.
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"Tis' not shackles of iron that will chain the people, but apathy. Twill' not be weapons of steel that will keep them free, but the will to act."
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Re: The Elder Scrolls V: Skyrim

Post by docdredd » Sun Oct 23, 2011 8:14 am

you my good man have spent to much time on the Nexus..... some mods just should not ever be........ :lol:
SMoAF wrote:

It's always a mistake to confuse general affability with the inability to do harm.


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I dunked a bitch's head in a bucket of ice water one time when she was OD-ing on Xanax. Worked great, but there was a LOT of paperwork afterward. :lol:

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Re: The Elder Scrolls V: Skyrim

Post by Sckitzo » Mon Oct 24, 2011 2:15 am

I vote awesome :lol:

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Re: The Elder Scrolls V: Skyrim

Post by Molon Labe » Mon Oct 24, 2011 3:22 am

Since we can apparently raise chickens up as zombified poultry, I wonder if we can bring our horse back if it dies and ride around on a ghoul mount.
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Re: The Elder Scrolls V: Skyrim

Post by docdredd » Mon Oct 24, 2011 10:21 am

Live action trailer...... I dare you to watch it and not get a tingle that runs up your arms when the Dragon born steps out.... http://www.youtube.com/watch?v=w1AenlOE ... ture=share" onclick="window.open(this.href);return false;
SMoAF wrote:

It's always a mistake to confuse general affability with the inability to do harm.


Vicarious_Lee

I dunked a bitch's head in a bucket of ice water one time when she was OD-ing on Xanax. Worked great, but there was a LOT of paperwork afterward. :lol:

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Re: The Elder Scrolls V: Skyrim

Post by Sckitzo » Tue Oct 25, 2011 2:09 pm

Via FB
Skyrim’s launch is less than three weeks away!! To help you prepare for the game’s release, here’s the recommended and minimum PC requirements.

Recommended Specs

* Windows 7/Vista/XP PC (32 or 64 bit)
* Processor: Quad-core Intel or AMD CPU
* 4GB System RAM
* 6GB free HDD space
* DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
* DirectX compatible sound card
* Internet access for Steam activation

Minimum Specs

* Windows 7/Vista/XP PC (32 or 64 bit)
* Processor: Dual Core 2.0GHz or equivalent processor
* 2GB System RAM
* 6GB free HDD Space
* Direct X 9 compliant video card with 512 MB of RAM
* DirectX compatible sound card
* Internet access for Steam activation

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Re: The Elder Scrolls V: Skyrim

Post by BigDaddyTX » Tue Oct 25, 2011 2:12 pm

docdredd wrote:Live action trailer...... I dare you to watch it and not get a tingle that runs up your arms when the Dragon born steps out.... http://www.youtube.com/watch?v=w1AenlOE ... ture=share" onclick="window.open(this.href);return false;
Where are Christian Bale and Matthew McConaughey?

Seriously though, I can't wait. I got the wife to take off 11/11 so I can play all day while she watches the kiddo.
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Re: The Elder Scrolls V: Skyrim

Post by Lynxian » Sun Oct 30, 2011 9:49 am

Sckitzo wrote:Via FB
Skyrim’s launch is less than three weeks away!! To help you prepare for the game’s release, here’s the recommended and minimum PC requirements.

Recommended Specs

* Windows 7/Vista/XP PC (32 or 64 bit)
* Processor: Quad-core Intel or AMD CPU
* 4GB System RAM
* 6GB free HDD space
* DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
* DirectX compatible sound card
* Internet access for Steam activation

Minimum Specs

* Windows 7/Vista/XP PC (32 or 64 bit)
* Processor: Dual Core 2.0GHz or equivalent processor
* 2GB System RAM
* 6GB free HDD Space
* Direct X 9 compliant video card with 512 MB of RAM
* DirectX compatible sound card
* Internet access for Steam activation
If my Geforce GTX460 would have 256MB more RAM, I would fall into the 100% recommended specs category. ;) Oh well, we'll just see how it performs. If previous Elder Scrolls games are any indication, Skyrim is going to be horribly optimized and will lag even on a NSA supercomputer, so meh. I just hope that once I can play an Elder Scrolls game with smooth framerates. Anyway: I keep listening to the soundtrack and watching the trailers. Two more weeks, damnit!
Slow zombies, evidently...
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Re: The Elder Scrolls V: Skyrim

Post by JerryOnly » Sun Oct 30, 2011 2:54 pm

its coming soon!!!!!!!!!!! social life ending soon :?
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Re: The Elder Scrolls V: Skyrim

Post by Big Al » Sun Oct 30, 2011 3:34 pm

I've owned Oblivion, FallOut3,and New Vegas. I've already preordered Skyrim. I'm thinkin about callin off work 11/11/11. It's gonna be epic!

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Re: The Elder Scrolls V: Skyrim

Post by docdredd » Sun Oct 30, 2011 5:57 pm

I have the 11th,12, and 13th off :lol:
My poor little computer does not know what it is in for......
SMoAF wrote:

It's always a mistake to confuse general affability with the inability to do harm.


Vicarious_Lee

I dunked a bitch's head in a bucket of ice water one time when she was OD-ing on Xanax. Worked great, but there was a LOT of paperwork afterward. :lol:

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Re: The Elder Scrolls V: Skyrim

Post by docdredd » Mon Oct 31, 2011 11:35 pm

SPOILER ***************************************

First 20 min of the game, http://www.dsogaming.com/news/the-elder ... 0-minutes/" onclick="window.open(this.href);return false;
SMoAF wrote:

It's always a mistake to confuse general affability with the inability to do harm.


Vicarious_Lee

I dunked a bitch's head in a bucket of ice water one time when she was OD-ing on Xanax. Worked great, but there was a LOT of paperwork afterward. :lol:

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Re: The Elder Scrolls V: Skyrim

Post by Molon Labe » Tue Nov 01, 2011 12:02 am

I'm not going to watch with out an answer to this one question.


Was it worth the spoil?
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Re: The Elder Scrolls V: Skyrim

Post by Sckitzo » Tue Nov 01, 2011 12:17 am

Molon Labe wrote:I'm not going to watch with out an answer to this one question.


Was it worth the spoil?
Only first 20min of game, so I imagine it's something we've already seen, still not gonna watch it as I imagine it's the intro, and with Oblivion that was a nice little surprise for me so don't want to mess it up :?

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Re: The Elder Scrolls V: Skyrim

Post by Molon Labe » Tue Nov 01, 2011 2:37 am

Sckitzo wrote:
Molon Labe wrote:I'm not going to watch with out an answer to this one question.


Was it worth the spoil?
Only first 20min of game, so I imagine it's something we've already seen, still not gonna watch it as I imagine it's the intro, and with Oblivion that was a nice little surprise for me so don't want to mess it up :?
W3rd
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"Tis' not shackles of iron that will chain the people, but apathy. Twill' not be weapons of steel that will keep them free, but the will to act."
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Re: The Elder Scrolls V: Skyrim

Post by docdredd » Tue Nov 01, 2011 6:08 am

It is the Intro.... to the best of my knowledge it hasnt been shown before ( and I google skyrim about every 12 hours) :lol:

I liked it, with out giving to much away I will tell you it is by far the most exciting intro TES has ever had.... IMHO
SMoAF wrote:

It's always a mistake to confuse general affability with the inability to do harm.


Vicarious_Lee

I dunked a bitch's head in a bucket of ice water one time when she was OD-ing on Xanax. Worked great, but there was a LOT of paperwork afterward. :lol:

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Re: The Elder Scrolls V: Skyrim

Post by lailr » Tue Nov 01, 2011 8:29 am

Just saw commercial, and its def on my want list

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Re: The Elder Scrolls V: Skyrim

Post by DialM » Tue Nov 01, 2011 10:11 am

docdredd wrote:It is the Intro.... to the best of my knowledge it hasnt been shown before ( and I google skyrim about every 12 hours) :lol:

I liked it, with out giving to much away I will tell you it is by far the most exciting intro TES has ever had.... IMHO
Why wait 12 hours? Http://google.com/alerts

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Re: The Elder Scrolls V: Skyrim

Post by Molon Labe » Tue Nov 01, 2011 11:21 am

Watched the first half of that 20 min. video, gotta say that I'm impressed. Very impressed actually, not just with the texture upgrade of both character and environment but the animations of the world and NPCs are far more realistic than previous TES instalments. The dialogue and character interactions of PC and NPC alike appear very believable and in 13 minutes I forgot I was watching a video game no less than 4 times (I smiled every time the player pulled up the menu as it exposed just how immersed I was, and I wasn't even playing yet.) It would appear that Bethsoft pulled their heads from their collective ass and learned a lot since the days of Oblivion. There's an actual sense of emotion in the NPC's voice and movements. Panic, anger, insolence, relief, not once did it feel forced.

I have but a small nit-pick with what I saw, and it has to do with the rag doll physics of the player character once knocked off his/her feet. There was a missing sense of weight to the limbs, like they were solid yet as light as stuffed straw (but this may have simply been a bad angle as the player tended to turn the PC's view towards shit that had no relevance to the fight.)

After watching the vid I can honestly say that it did nothing but fuel my appetite. 10 days.
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Re: The Elder Scrolls V: Skyrim

Post by Molon Labe » Tue Nov 01, 2011 11:54 am

After watching the absolute overhaul of combat mechanics I think I've decided to make my first playthru as a Dark Elf specialising as an assassin/spellsword type of hybrid class. Archery/blade and stealth being the focus with destruction magic being saved for scenarios that call for "teh lulz". Can't really set it in stone though as we have yet to see how the crafting and alchemy works.

The Dunmer racial ability of being naturally resistant to fire should likely prove a great boon when facing a great deal of dragons. Just as the Nord racial ability of being resistant to frost would prove just as beneficial in the mountains of Skyrim (and against the ice dragons- Todd Howard said that they are in the game.)

Speaking of racial abilities, I'm actually pretty gorram sore over the fact that everyone runs at the same speed. Really? A fucking Altmer runs just as fast as a Kahjit? It wouldn't be too much to ask that character speed would be different among the species, even if locked at that speed. A posh and prim Imperial should not be able to naturally out run a pissed off were-leopard. What? That's a pretty close description of your average Kahjit.
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"Tis' not shackles of iron that will chain the people, but apathy. Twill' not be weapons of steel that will keep them free, but the will to act."
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Re: The Elder Scrolls V: Skyrim

Post by docdredd » Tue Nov 01, 2011 2:38 pm

I agree, same goes for max strength. I find it hard to believe that a wood elf can be just as strong as a battle hardened orc.....
SMoAF wrote:

It's always a mistake to confuse general affability with the inability to do harm.


Vicarious_Lee

I dunked a bitch's head in a bucket of ice water one time when she was OD-ing on Xanax. Worked great, but there was a LOT of paperwork afterward. :lol:

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Re: The Elder Scrolls V: Skyrim

Post by mk_ultra » Tue Nov 01, 2011 3:59 pm

yeah buddy , put in my time off request at work for the 11th .
:D
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Re: The Elder Scrolls V: Skyrim

Post by Sckitzo » Tue Nov 01, 2011 4:00 pm

I hope Bow's work like they should and I don't have to turn a mudcrab into a walking, snappy angry pincushion.

But for all our gripes, at least we have Nexus! Well PC does, sorry for console :(

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