Nope. Far as I can tell, the only folks that show up are new vault dwellers (early on, I think the game spawns a few, until you are large enough to build a radio room), and any uncommon/rare vault dwellers that you pull from lunchboxes. And, of course, the raiders, which just cause problems and don't drop their weapons. It might be hard to update for a marketplace because they'd have to re-do the interface a little bit, even if it's just adding a selection to the pipboy selector. The online "live" marketplace implemented in other games makes them somewhat contentious with players, and from what I've experienced and read, it requires frequent updates to mold to user expectations. I don't know how much effort BGS wants to put into this game, considering it's a marketing tool for Fallout 4, which just happened to become a nice revenue source on its own.quazi wrote:Do traders ever stop by?
Other things I've noticed: Vault Dwellers who show up (either on their own accord or by the radio room) seem to all have a SPECIAL total of 12. The uncommon(?) vault dwellers that show up from lunchboxes have a SPECIAL total of 28, and usually have an outfit and/or weapon. The Rare (named) vault dwellers that show up have a SPECIAL total of 40, and usually have some kind of uncommon or rare outfit and a weapon, even it it doesn't always make sense with their actual game character.
Not sure what happens if you pair two vault dwellers with perfect SPECIAL scores of 70 to make a baby, as of yet. I don't have the room for babies at the moment and don't want to banish anyone to the waste just yet.