Prize: TBD by the ZS board. (Soon enough there will be a concensus on a standard postal match prize, we promise)
The madness has set in. Or at least you think the madness has set in. You had to put down half of your livestock, probably carrying the virus, bacteria, whatever it is that is causing this horrible rash of walking corpses. You know now that you can't even slaughter what you were hoping to get salted and smoked because you have to relegate them to breeding pairs again.
You idle away the hours practicing your knots and cleaning your weapons. Eventually you come to realize that you'd probably be better off, mentally, if you made a scavenging run into a nearby town, should take you most of the day, but it will keep you occupied now that the situation is squared at home.
You hop into a light pick up truck that has been designated as today's hauler, hoping to find bags of salt, feed, and anything else that might be useful, albeit heavy. Rolling down the backroads of the area you live in, you reminesce of the days when you would see people in their yards, working on flowers. You think of the times when you would see children running around playfully, or when you could take a dunk in a swimming pool without fear because they were full of chlorinated water, and crystal clear.
As you come out of your history lesson you notice that there are small children running around in a yard up the road, well, maybe not running, no, no, definitely shuffling, turning their heads toward the sound of your engine. You gun it and proceed into town, parking well away from your intended destination, with one of the doors of your vehicle only accessible from one way, a wall blocking the other side of it so you only have to fight a small horde if any are attracted.
During your quiet scouting of the brick buildings nearby you hear shots ring out. Not just one or two, rapid fire shots... that's a fully automatic rifle you hear, no, wait, several. At that you also hear several shouts nearby, you make a break for your vehicle only to have several rounds punch the concrete beside you, and orders to drop the weapon in your hand. As you turn you take note of half a dozen soldiers, or at least they remind you of soldiers due to their use of ACUs and M16A2s -- something seems off. You slowly put your weapon down at their command and back away, lacing your fingers behind your head.
Fast forward a half hour and you're being interrogated, politely, in a tent command center. You can hear the sounds of crying, screaming, women and men, shots, then silence. This isn't going to be pretty. This isn't the remnants of the US Army, Marines, or any other military force. This is a death camp. These people are going to kill you.
Your interrogator leaves briefly, leaving you with a very opportune moment to snap the flex-cuffs behind you and grab your gear laying on a nearby table (seems like fortune is smiling on you, huh).
You bolt for the back side of the tent, ripping it apart where the two parts join by rivets. As you make for your vehicle again, you notice that this whole camp, while sparsely guarded, has attracted a great many more undead than it seems they're able to handle. Picking out an area that doesn't appear to have an active shooter guarding it, you bolt. Out of the corner of your eye you notice a zed's head popping to pieces and then you hear the shot ring out. Adrenaline dumps into your blood and your panicking body goes into overdrive as you try to not let that be you.
After a straight three mile run, you're physically exhausted, but feel like you weren't followed. What you do notice is that there is a handful of undead milling about your vehicle. And with that, it's time to make some space so you can get the hell out of dodge. You take aim on the four zombies that have crowded your door and let loose.
Please print four of the targets included in this post (you may also use the Alternative target if your range master does not allow silhouette targets) and use two rounds per target. There are no caliber restrictions, and you may choose a weapon you are comfortable with.
Targets (as well as expanded rules) are available on the Postal Match details page, or the links at the end of this post. Please send all targets to postalmatch@zombiehunters.org. In the event of a tie, targets will be judged based on how close to the bullseye they were. Remember all targets should be printed on 8.5"x11" paper for scoring purposes. You have a total of two shots per target, four targets, use them wisely.
Remember targets are due no later than June 30th at 11:59pm (EST). Good luck!
Target: Zombies(2 at 50 yards, 2 at 100 yards)
Alt. Target: Zombies Alt (2 at 50 yards, 2 at 100 yards)





